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We have been inspired thanks by the SCRUM Agile Project Management method used by collaborative project teams in IT who must learn quickly in unclear areas that they are not familiar with, then deliver quality goods in a complex situation. That has many parallels with the Tipu Ake organic leadership model processes in that it grows and exploits the collective sensing and wisdom of the team. It too is organic so that the path, work and roles change as more is learned. This helps us grow as living, innovative, resilient and agile learners, schools, communities and organsations.
On our School's Rainforest Value Research Program we have grown our own team learning metaphors using many more of the tricks our world famous "All Black" rugby team and others use to maximise their chances of success. The team game of rugby thrives on inter-dependence, proactive defence to grow resilience, constant state changes to always remain agile and confuse opposition with surprise attacks.
How our" Rugby" Team learning metaphor set has grown in our school's collaborative learning projects:
The Haka - represents the ritual of Karakia (prayers) and or waiata ( song) that we use to prepare for the day or task ahead
We follow The Scrum with the Drive Forward phase and we break each of these down further
For each scrum we added the Touch – Pause – Engage sequence
Touch – Reach into each others minds, senses and experiences to review
Pause - Reflect on and share what we have learnt as a team from that
Engage - Use this to Drive forward together
Scrums are time limited - The Scrum-master (referee) ensures we don’t waste play time
So far we have defined the following different types of scrum:
Coaching Scrum - A collaborative group time ( class session) where we learn about a new subject
Planning Scrum - A Planning Scrum where we set the game plan for the next drive forward
Progress Scrum - a short stop where we reflect on progress and short term plans, barriers and opportunities.
Reflection Scrum - where we together reflect on our learning (a form of revision)
In the Drive forward stage we know that teams seldom score (or learn) just from set play, so we must be agile and use:
Breakdowns - set play is blocked so look for secondary play opportunities
Rucks – Gather in, switch play to involve other players, skills and surprise
Substitution – swap in fresh legs and state changes if we are tiring or bored
Turnovers – lost the ball (the plot) - getting out of comfort zone breeds creativity
Stalling – slow down play and open minds to look for new emerging opportunities
Timeout – stop play to reflect together as a team and regroup
This page was created on 20 April 2011. It is a work in progress freely shared by Te Kura Toitu o Te Whaiti Nui-a-Toi. Thanks to the many who have helped trigger this emerging learning about project leadership in learning environments ( schools and far beyond).
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